Combined with the Iron Man lock, this makes Ardennes Assault particularly tricky. Hell, moving through enemy territory on the strategy map (which you’re often forced to do in order to engage somebody) will cost you some. You can indeed buy it as a stand-alone title without the need to. Even a successful mission where you’re diligent about healing up wounded squads and lose relatively few troops will cost you a fair bit of strength. This seems like a bit of a gamble, especially as Ardennes Assault is going for 40.00 USD pretty much the price of a full game. Missions can be attempted multiple times, but each of your three companies has limited strength and this depletes as you undertake military actions. It was refreshing to be able to screw up like that, but this expansion is also pretty heavy-handed in the way it applies attrition to your forces. My first efforts floundered around two-thirds in and the rest of my review time has been spent replaying earlier missions to see whether Relic’s claims about dynamic structure hold water. As a result of that I haven’t seen every single mission this expansion has to offer, because I’ve not yet made it through the full thing. I have always held the Company of Heroes series at a high standard and even. Just as in XCOM, this means you can reach a point in Ardennes Assault where you simply have no chance of progressing and may as well restart. Hello ladies and gentlemen, today we continue a Company of Heroes 2 walkthrough.
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